This roadmap is subject to change at any time as the project evolves.
Last updated:
Milestone 1 — Aurora Parity
52%

Reach feature parity with Aurora 4X. Every mechanic, system, and interaction that makes Aurora playable — plus the underlying engine, UI, and networking systems that make Protostar itself work and be playable.

Game Set Up
Race Creation Done
Galaxy Creation Done
Race & Fleet Ship Picture Selection Planned
Engine & Infrastructure
ECS Core Engine Done
JSON-Driven UI Framework Done
Multi-Device Browser Support Done
Real-Time Networking (SignalR) Done
Mod Loader System Partial
Save / Load & Persistence Done
Ship Design & Construction
Armour System Done
Class Design Done
Component Designer Done
Shipyard System Done
Ordnance / Missile Designer Done
Turret Design Done
Fleet & Naval Operations
Cargo & Logistics Done
Colony Transporting Done
Naval Organization Done
Orbital Mining Done
Sorium Harvesting Done
Fleet Movement & Waypoints Done
Fleet Training Partial
Formation Orders Partial
Fuel & Maintenance Partial
Standing & Conditional Orders Done
Boarding Operations Planned
Jump Gate Construction Done
Ordnance Transport Planned
Ship-to-Ship Transfer UI Partial
Tanker Refuelling Planned
Tractor Beam Planned
Troop Transport Planned
Wreck Salvaging Partial
Colony & Economy
Industry & Construction Done
Mass Driver Packets Done
Mining Operations Done
Wealth & Finance Done
Civilian Economy Partial
Colony Management Done
Terraforming Done
Ancient Ruins Planned
Multi-Species Colonies Planned
Survey & Exploration
Geological Survey Done
Gravitational Survey Done
Mineral Survey Done
Galactic Map Planned
Jump Point Transit Done
Sensor Detection Planned
Research & Leadership
Government Types Done
Research & Tech Tree Done
Leader / Officer System Done
Race & Species Editor Done
Crew & Academy Training Partial
Medal Creation Planned
Sector Window Planned
Technology Report Planned
Combat
Advanced Tactical Effects Planned
Beam Weapon Combat Planned
Combat UI & Fire Control Planned
ECM / ECCM Planned
Ground Combat & Conquest Planned
Ground Forces Design Done
Missile Combat Planned
Point Defense Planned
Diplomacy & NPR AI
Diplomatic Relations Partial
First Contact Sequences Partial
Intelligence & Espionage Planned
NPR AI Empires Partial
Tools
Event Log Partial
Auto-Pause Planned
SpaceMaster (GM) Tools Done
Milestone 2 — Moddability
0%

Refine the modding API and engine into a well-organized framework for modders, with full documentation, sample mods, and an in-game Mod Hub for automatic installation and configuration.

Modding Framework
Mod API Refinement Planned
Engine Modding Hooks Planned
Mod Dependency Resolution Planned
Mod Conflict Detection Planned
Documentation & Resources
Modder's Guide Planned
API Reference Planned
Sample Mods Planned
Mod Hub
In-Game Mod Browser Planned
Automatic Installation Planned
Mod Configuration UI Planned
Mod Publishing Workflow Planned
Milestone 3 — Built-In Tutorials
0%

A guided tutorial system that teaches new players the game at their own pace, with contextual overlays, event-triggered lessons, progress tracking, replayability, and full mod integration.

Tutorial Engine
Step-by-Step Tutorial Framework Planned
Contextual UI Overlays Planned
Event-Triggered Tutorials Planned
Progress Tracking Planned
Tutorial Replay Planned
Tutorial Content
Core Gameplay Lessons Planned
System-Specific Walkthroughs Planned
Mod Integration
Mod Tutorial API Planned
Custom Tutorial Authoring Planned
Milestone 4 — Multiplayer
0%

Full multiplayer support — sessions, lobby, authentication, consensus time control, spectator mode, and the networking polish needed for smooth real-time play across the internet.

Session & Authentication
Session Management & Tokens Planned
Player Authentication & Login Planned
Multi-Tab / Multi-Connection Sync Planned
Auto-Reconnect Workflow Planned
Lobby & Server Administration
Lobby Management & Faction Setup Planned
Server Browser / Lobby Discovery Planned
Server Administration Console Planned
Server Configuration & Passwords Planned
Time Control & Auto-Pause
Consensus Speed System Planned
Space Master Speed Override Planned
Auto-Pause on Events & Lag Planned
HUD Multiplayer Integration Planned
Roles & Permissions
Role Flags & Permission Checks Planned
Spectator Mode Planned
Space Master Toolbox Planned
Social Roster & Player List Planned
Milestone 5 — LLM-Powered AI Space Master & Races *
0%
Experiment
Feasibility Assessment Planned
Prototyping Planned

* My ultimate dream right now