This roadmap is subject to change at any time as the project evolves.
Last updated:
Milestone 1 — Aurora Parity In Progress
47%

Reach feature parity with Aurora 4X. Every mechanic, system, and interaction that makes Aurora playable — plus the underlying engine, UI, and networking systems that make Protostar itself work and be playable.

Game Set Up
Race Creation Done
Galaxy Creation Done
Race & Fleet Ship Picture Selection Planned
Engine & Infrastructure
ECS Core Engine Done
JSON-Driven UI Framework Done
Multi-Device Browser Support Done
Real-Time Networking (SignalR) Done
Mod Loader System Partial
Save / Load & Persistence Done
Ship Design & Construction
Armour System Done
Class Design Done
Component Designer Done
Shipyard System Done
Ordnance / Missile Designer Done
Turret Design Done
Fleet & Naval Operations
Cargo & Logistics Done
Colony Transporting Done
Naval Organization Done
Orbital Mining Done
Sorium Harvesting Done
Fleet Movement & Waypoints Done
Fleet Training Partial
Formation Orders Partial
Fuel & Maintenance Partial
Standing & Conditional Orders Done
Boarding Operations Planned
Jump Gate Construction Done
Ordnance Transport Planned
Ship-to-Ship Transfer UI Partial
Tanker Refuelling Planned
Tractor Beam Planned
Troop Transport Planned
Wreck Salvaging Partial
Colony & Economy
Industry & Construction Done
Mass Driver Packets Done
Mining Operations Done
Wealth & Finance Done
Civilian Economy Partial
Colony Management Done
Terraforming Done
Ancient Ruins Planned
Multi-Species Colonies Planned
Survey & Exploration
Geological Survey Done
Gravitational Survey Done
Mineral Survey Done
Galactic Map Planned
Jump Point Transit Done
Sensor Detection Planned
Research & Leadership
Government Types Done
Research & Tech Tree Done
Leader / Officer System Done
Race & Species Editor Done
Crew & Academy Training Partial
Medal Creation Planned
Sector Window Planned
Technology Report Planned
Combat
Advanced Tactical Effects Planned
Beam Weapon Combat Planned
Combat UI & Fire Control Planned
ECM / ECCM Planned
Ground Combat & Conquest Planned
Ground Forces Design Partial
Missile Combat Planned
Point Defense Planned
Diplomacy & NPR AI
Diplomatic Relations Partial
First Contact Sequences Partial
Intelligence & Espionage Planned
NPR AI Empires Partial
Precursors Planned
Star Swarm Planned
Invaders Planned
Rakhas Planned
Raiders Planned
Tools
Event Log Partial
Command Palette Partial
Auto-Pause Planned
SpaceMaster (GM) Tools Done
Milestone 2 — Moddability
64%

Refine the modding API and engine into a well-organized framework for modders, with full documentation, sample mods, and an in-game Mod Hub for automatic installation and configuration.

Modding Framework
Mod API Refinement Done
Engine Modding Hooks Done
Mod Dependency Resolution Planned
Mod Conflict Detection Done
Documentation & Resources
Modder's Guide Done
API Reference Done
Sample Mods Done
Mod Hub
In-Game Mod Browser Planned
Automatic Installation Partial
Mod Configuration UI Planned
Mod Publishing Workflow Done
Milestone 3 — Built-In Tutorials
0%

A guided tutorial system that teaches new players the game at their own pace, with contextual overlays, event-triggered lessons, progress tracking, replayability, and full mod integration.

Tutorial Engine
Step-by-Step Tutorial Framework Planned
Contextual UI Overlays Planned
Event-Triggered Tutorials Planned
Progress Tracking Planned
Tutorial Replay Planned
Tutorial Content
Core Gameplay Lessons Planned
System-Specific Walkthroughs Planned
Mod Integration
Mod Tutorial API Planned
Custom Tutorial Authoring Planned
Milestone 4 — Multiplayer
0%

Full multiplayer support — sessions, lobby, authentication, consensus time control, spectator mode, and the networking polish needed for smooth real-time play across the internet.

Session & Authentication
Session Management & Tokens Planned
Player Authentication & Login Planned
Multi-Tab / Multi-Connection Sync Planned
Auto-Reconnect Workflow Planned
Lobby & Server Administration
Lobby Management & Faction Setup Planned
Server Browser / Lobby Discovery Planned
Server Administration Console Planned
Server Configuration & Passwords Planned
Time Control & Auto-Pause
Consensus Speed System Planned
Space Master Speed Override Planned
Auto-Pause on Events & Lag Planned
HUD Multiplayer Integration Planned
Roles & Permissions
Role Flags & Permission Checks Planned
Spectator Mode Planned
Space Master Toolbox Planned
Social Roster & Player List Planned
Milestone 5 — LLM-Powered AI Space Master & Races *
0%

This milestone focuses on finding ways to integrate large language models directly into gameplay — an AI "Space Master" and emergent NPR races that act, react, and tell stories far beyond what scripted AI can offer. The goal is far more emergent, surprising, and personal narratives and gameplay that unfold uniquely in every playthrough.

Experiment
Feasibility Assessment Planned
Prototyping Planned

* My ultimate dream right now