Protostar4X
A community driven modular space 4X game
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Every screenshot below is captured live from the game client — no mockups, no renders. This is what playing Protostar actually looks like.

Screenshots may be out of date; UI or graphic elements may differ from the latest version.

System Map
System Map A populated star system — planetary orbits, moons, and fleet positions rendered in real time. The in-game status bar carries date, wealth, and speed control.
System View
System View The system view window — the bodies of a single star system and their detailed information.
Galaxy Setup
Galaxy Setup Configure the parameters and starting conditions of a procedurally generated galaxy.
Command Palette
Command Palette Fingertip access to every command and screen from a single searchable palette.
Ship Class Designer
Ship Class Designer Design every ship class from the ground up — components and specifications.
Missile Designer
Missile Designer Engineer custom missiles with warheads, sensors, and propulsion tuned to your doctrine.
Turret Designer
Turret Designer Build tracking turrets and weapon mounts, balancing size, speed, and firepower.
Shipyard
Shipyard Manage construction slips, retooling, and build queues across your industrial colonies.
Movement Orders
Movement Orders Issue navigation and waypoint orders to fleets across the system map.
Colony Summary
Colony Summary An overview of population, installations, and output across your colonies.
Industry
Industry Allocate factories and construction capacity to build installations, fighters, stations, and components.
Mining
Mining Track mineral extraction and stockpiles across your mining installations.
Empire Mining
Empire Mining A strategic view of mineral production and reserves across the entire empire.
Wealth & Finance
Wealth & Finance Manage the civilian economy, taxes, and the financial engine of your empire.
Colony Environment
Colony Environment Terraform the atmospheres to make bodies habitable for your species.
Research
Research Direct your empire's technological progress across the research tree.
New Research Project
New Research Project Design components to fully customize the ship capabilities of your fleets.
Commanders
Commanders Browse the officers and leaders available to command your fleets and colonies.
Governor
Governor Assign governors with traits and bonuses to administer your colonies.
Ground Forces Training
Ground Forces Training Train and organize ground force formations for planetary defense and invasion.
Civilian Shipping
Civilian Shipping Adjust the supply and demand of your colonies for civilian freight to support your logistics.

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